Hello,
I've been having an issue where every few seconds I will encounter a massive momentary drop in performance. In this scenario the cloth I am simulating is following the character cloth setup from the documentation, and is currently not colliding with anything. The solver is using the default settings save for having the simulation space set to local and having the simulation order set to late update. The cloth being simulated has thickness, with self collisions enabled. However, enabling a cloth proxy or not didn't seem to have an effect on this performance spike happening. I also tested simply disabling every single constraint and that also did not seem to have an effect.
[attachment=70]
I followed some of the pointers found in this thread: http://obi.virtualmethodstudio.com/forum...d-200.html
Unfortunately these didn't change the outcome.
The demo scenes that come with obi cloth perform fine and I don't encounter this issue in those demo scenes, particularly in the character cloth scene that I am trying to emulate.
I am not really sure what is going on so I'd appreciate some help. Let me know if you guys need more info.
[attachment=69]
Edit:
So, I was incorrect in saying that the performance spikes don't happen in the different demo scenes. This is the benchmark scene profile:
[attachment=71]
Is this just a symptom of having a weak processor?
I have a AMD 6300 Six-Core Processor
I am also using Unity 2017.3.0f3
Is there some other way to prevent these performance spikes from happening? Or am I out of luck?
I've been having an issue where every few seconds I will encounter a massive momentary drop in performance. In this scenario the cloth I am simulating is following the character cloth setup from the documentation, and is currently not colliding with anything. The solver is using the default settings save for having the simulation space set to local and having the simulation order set to late update. The cloth being simulated has thickness, with self collisions enabled. However, enabling a cloth proxy or not didn't seem to have an effect on this performance spike happening. I also tested simply disabling every single constraint and that also did not seem to have an effect.
[attachment=70]
I followed some of the pointers found in this thread: http://obi.virtualmethodstudio.com/forum...d-200.html
Unfortunately these didn't change the outcome.
The demo scenes that come with obi cloth perform fine and I don't encounter this issue in those demo scenes, particularly in the character cloth scene that I am trying to emulate.
I am not really sure what is going on so I'd appreciate some help. Let me know if you guys need more info.
[attachment=69]
Edit:
So, I was incorrect in saying that the performance spikes don't happen in the different demo scenes. This is the benchmark scene profile:
[attachment=71]
Is this just a symptom of having a weak processor?
I have a AMD 6300 Six-Core Processor
I am also using Unity 2017.3.0f3
Is there some other way to prevent these performance spikes from happening? Or am I out of luck?