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Help  A Native Collection has not been disposed.
#5
Hi Jose,

Thank you very much! 

I did some research on geodesic voxel skinning and I read the paper you sent me and It's very interesting unfortunately most of the stuff in that document I didn't understand it and it's ok I'm a dumb .NET developer  Sonrisa


Quote:I have a (working) rough implementation of this if you're interested.


But If you have an implementation I don't mind looking at it, I'm actually very curious to see how it works   Ángel

So I ended up with the first approach: 

Quote:Copy skin weights from the closest vertex in the body. 


I think I will stick to this approach, today I imported a shirt mesh in unity and I skinned to the mesh at runtime by copying the weights from the avatar and it gets the job done. After I added the obi cloth components and everything worked like magic  Gran sonrisa

Here's a test, it's still not perfect I have to tweak some stuff:



The shirt was already fitting the avatar size, and since the scanner will generate different body shapes in T-pose I need to make the shirt fit the body shape. Do you know any library or algorithm to wrap a mesh to a body?

Thanks again!
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Messages In This Thread
RE: A Native Collection has not been disposed. - by chris_stamati - 16-07-2021, 08:56 PM