12-07-2021, 02:10 AM
(09-07-2021, 11:10 AM)josemendez Wrote: Hi there,
In 6.2, the old ollision detection filtering has been replaced by a newer system (see "collision filtering" in the collisions manual page:
http://obi.virtualmethodstudio.com/manua...sions.html)
That particular sample scene has incorrect filtering settings, old settings might have slipped trough unchanged during submission. I will correct it (just enter path edit mode and set the chain's "Collide with" property to "Everything"), and resubmit the asset. Thanks for reporting!
Thank you, I was able to get my chains working with collisions. Kudos for the quick support.
I noticed that the Rope Extruded Renderer component has the option to modify the collider area with the "Thickness" field, shown in your tutorial here: https://youtu.be/4i177iXR23o?t=261
The chain renderer component is missing the thickness field: https://imgur.com/a/wAyG7n1
For my use case, the colliders overlap at their default size and the chains are always colliding with eachother: https://imgur.com/a/ia3en3e
Is there a way to modify the thickness of colliders on the chain renderer component?