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How do I make a chain with colliders?
#3
(09-07-2021, 06:00 AM)josemendez Wrote: Hi,

Simply swap the default ObiRopeExtrudedRenderer component with a ObiRopeChainRenderer component. See:
http://obi.virtualmethodstudio.com/manua...modes.html

You don't need to add collliders to a rope/chain, or to any Obi actor for that matter. Obi is a physics engine of its own, particles (which is what ropes are made of) already react to collisions by themselves. You only need to add colliders to other objects that you want the rope to collide with. See:
http://obi.virtualmethodstudio.com/manua...sions.html

Colliders are part of Unity's physics engine, with which Obi can interact, but otherwise they're not needed.

Hi,

The chain in the demo scene does not register a collision with a cube with a collider & obi collider attached to it, while a rope does: https://imgur.com/a/kAAvm9T

That said, switching to the chain renderer component on my rope worked well: https://imgur.com/a/QFEVh5M

Thank you for your help.
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Messages In This Thread
RE: How do I make a chain with colliders? - by obiropequestion - 09-07-2021, 06:43 AM