25-06-2021, 12:21 PM
(This post was last modified: 25-06-2021, 12:21 PM by josemendez.)
(25-06-2021, 12:08 PM)Osayd.Madi Wrote: Thanks for the help, it's a bit better now, but the bag mesh got broken easily when just rotating the bag, is there a way to make it smooth?
check the link please:
https://drive.google.com/file/d/1zSPwRDq...sp=sharing
Thanks.
Hi,
Not sure what I'm looking at in the image :/. Rendering issues are usually a result of skinning. Make sure your ObiSoftbodySkinner max distance and falloff are appropriate for your mesh: http://obi.virtualmethodstudio.com/manua...inner.html
Also note that skinning is limited to 4 bone (particle) weights per vertex.
I can take a look at your scene/project if you wish, you can send it to support(at)virtualmethodstudio.com
kind regards,