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Bug / Crash  One Particle acts like kinematic
#15
(24-06-2021, 02:28 PM)alex798 Wrote: One more Idea- make some local transform panel of tangenses in PathEditor- it can be hard to orientier them in scens...

Do you mean numerical editor fields for translation, rotation and scale of each control point? (similar to the transform component of a gameObject)

(24-06-2021, 02:28 PM)alex798 Wrote: And could u help with this jittering- my particles jitter near table collider when cable slightly stretched- I have surface collider, but only cbig sleep and depentration helps...
Jittering happens because you're using surface collisions. See the last bit of the manual page for a detailed explanation of why jittering happens:
http://obi.virtualmethodstudio.com/manua...sions.html

If you must use surface collisions, use a higher surface collision tolerance parameter in the solver.  Note that jittering cannot be completely eliminated when using surface collisions, since it's a limitation of the method used: https://mmacklin.com/sdfcontact.pdf
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Messages In This Thread
One Particle acts like kinematic - by alex798 - 24-06-2021, 08:49 AM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 10:15 AM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 10:49 AM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 12:21 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 01:23 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 01:57 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 02:28 PM
RE: One Particle acts like kinematic - by josemendez - 24-06-2021, 02:32 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 02:54 PM