24-06-2021, 02:32 PM
(This post was last modified: 24-06-2021, 02:33 PM by josemendez.)
(24-06-2021, 02:28 PM)alex798 Wrote: One more Idea- make some local transform panel of tangenses in PathEditor- it can be hard to orientier them in scens...
Do you mean numerical editor fields for translation, rotation and scale of each control point? (similar to the transform component of a gameObject)
(24-06-2021, 02:28 PM)alex798 Wrote: And could u help with this jittering- my particles jitter near table collider when cable slightly stretched- I have surface collider, but only cbig sleep and depentration helps...Jittering happens because you're using surface collisions. See the last bit of the manual page for a detailed explanation of why jittering happens:
http://obi.virtualmethodstudio.com/manua...sions.html
If you must use surface collisions, use a higher surface collision tolerance parameter in the solver. Note that jittering cannot be completely eliminated when using surface collisions, since it's a limitation of the method used: https://mmacklin.com/sdfcontact.pdf