24-06-2021, 02:28 PM
(24-06-2021, 02:16 PM)josemendez Wrote: Inspecting the scene I detected the issue: for some reason, the particle group of the attachment is being overwritten with the prefab value at startup. The prefab's particle group index is #11, but the one in the scene is #24. The value in editor is correct, as soon as you press play Unity replaces theĀ (correct) serialized value with the (incorrect) one in the prefab.One more Idea- make some local transform panel of tangenses in PathEditor- it can be hard to orientier them in scens...
Unpacking the coffee machine works around the issue.
Will investigate further and fix anything that can be fixed. thanks!
And could u help with this jittering- my particles jitter near table collider when cable slightly stretched- I have surface collider, but only cbig sleep and depentration helps...