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Bug / Crash  One Particle acts like kinematic
#14
(24-06-2021, 02:16 PM)josemendez Wrote: Inspecting the scene I detected the issue: for some reason, the particle group of the attachment is being overwritten with the prefab value at startup. The prefab's particle group index is #11, but the one in the scene is #24. The value in editor is correct, as soon as you press play Unity replaces theĀ  (correct) serialized value with the (incorrect) one in the prefab.

Unpacking the coffee machine works around the issue.

Will investigate further and fix anything that can be fixed. thanks!
One more Idea- make some local transform panel of tangenses in PathEditor- it can be hard to orientier them in scens...

And could u help with this jittering- my particles jitter near table collider when cable slightly stretched- I have surface collider, but only cbig sleep and depentration helps...
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Messages In This Thread
One Particle acts like kinematic - by alex798 - 24-06-2021, 08:49 AM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 10:15 AM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 10:49 AM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 12:21 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 01:23 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 01:57 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 02:28 PM
RE: One Particle acts like kinematic - by alex798 - 24-06-2021, 02:54 PM