21-06-2021, 08:45 AM
(21-06-2021, 08:31 AM)alex798 Wrote: Good day, thanks for support yesterday
Could u say if unmoving ropes affect performance (aside from rendering) (and is it possible to correct this? or slightly optimize)
Hi there!
Yes, unmoving ropes still need to be simulated. However:
- If the solver is outside any camera's frustum and "simulate when invisible" is unchecked, the entire solver will stop being simulated. See:
http://obi.virtualmethodstudio.com/manua...olver.html
- If you're using decimation > 0 in the rope's path smoother, the mesh will be adaptively decimated (which will result in extremely cheap rendering for straight or close to straight ropes). See:
http://obi.virtualmethodstudio.com/manua...modes.html