20-06-2021, 06:51 PM
(This post was last modified: 20-06-2021, 06:58 PM by josemendez.)
(20-06-2021, 06:44 PM)alex798 Wrote: Alright I'll try some configs, thanks for patience- just got rope at friday...thought thay rope from this scene was fitting for our project as is... But could U answer one final confusing situation- I set Blueprint resolution to 1, but particles don't fill curve(no more than 7 particles on 1 meter rope)- what does it mean?
Make sure you're changing the same blueprint used by your rope. Also keep in mind that setting the resolution to 1 just means that enough particles will be created for them to overlap at the current thickness. If 7 particles are enough to fill 1 meter with the current thickness, no more will be created. See: http://obi.virtualmethodstudio.com/manua...setup.html
Also, don't confuse particles with path control points. Add a ObiParticleRenderer component to your rope to visualize particles.
Quote:And should I return Burst settings(which changed for editor) when I launch standalone?
Burst settings for editor and standalone are different. In a standalone build, the jobs debugger is not used, there's no leak detection, and no safety checks.