20-06-2021, 04:39 PM
(20-06-2021, 04:31 PM)josemendez Wrote: Yep, same blueprint = same phase values. It's like using the same texture for 2 materials: if you edit the texture, all materials using it will look the same.
Note that the collision filtering system in 6.2 is much more flexible compared to phases, and you don't need to use different blueprints to set up inter collisions.
cheers!
Good to know, I will upgrade to 6.2 in future projects