20-06-2021, 04:31 PM
(This post was last modified: 20-06-2021, 04:31 PM by josemendez.)
(20-06-2021, 04:26 PM)panda Wrote: Thanks for your quick response
I was changing phase values by using the Edit Path button. It looks like second rope's phase value was overriding the first rope's phase value. Thus, I was ending up with the same values. I guess it's because the ropes share the same blueprint.
I ended up setting phase values for each rope through script with the SetPhase method and it ended up working perfectly!
Thanks one again
Yep, same blueprint = same phase values. It's like using the same texture for 2 materials: if you edit the texture, all materials using it will look the same.
Note that the collision filtering system in 6.2 is much more flexible compared to phases, and you don't need to use different blueprints to set up inter collisions.
cheers!