25-01-2018, 10:29 PM
(25-01-2018, 09:48 AM)josemendez Wrote: Hi,
Blend shapes are not supported. Supporting them would require cloth to be partially re-initialized every time blend shape weights change (since inter-particle distances, bending angles and distance constraints change with the blend shape), which would be extremely slow.
cheers,
Thanks for the quick reply. This was what I was afraid of. Would there be a way to re initialize the cloth with code, say at the end of a character creation process?