11-06-2021, 04:40 PM
(10-06-2021, 12:03 PM)reuko Wrote: By the way, is it possible to simulate the particles from VFX graph on either static or skinned meshes? I know skinned mesh particle support was added recently in unity 2021.1 but haven't tried it yet with obi cloth
No idea, haven't touched VFX graph. My guess is that if it has support for skinned meshes/meshes, the setup will be similar to the ones I outlined in my first post.