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ParticleAttachment freezes softbody
#2
(11-06-2021, 01:59 PM)Smrdis Wrote: Hey,

Seems like ParticleAttachment not working in some cases. It depends on the mesh from which we are generating blueprint. Some softbodies works well, but other just freezes. The softbody does not respond to PaticleAttachment target object movement. If we remove ParticleAttachment component softbody starts to work as usual.

Update: I added particle renderer and seems like the problem is due to the fact that the mesh is simply not drawn.

Make sure the SkinnedMeshRenderer’s bounds are correct, otherwise it will (by default) get culled when the bounds get outside the camera.
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Messages In This Thread
ParticleAttachment freezes softbody - by Smrdis - 11-06-2021, 01:59 PM
RE: ParticleAttachment freezes softbody - by josemendez - 11-06-2021, 03:10 PM