03-06-2021, 01:55 PM
(This post was last modified: 03-06-2021, 02:12 PM by josemendez.)
Quote:Thank you very much for your time Jose!
It did fix the issue
You're welcome
(03-06-2021, 01:34 PM)richienko Wrote: The reason I was scaling only x/y axis is because scaling Z axis also moves softbody backwards/forwards. Which is undesirable.
I kinda suspected that must be reason why you used non-uniform scaling. Thing is since the solver is always at the start of the track, scaling it moves actors towards/away from it (towards if you scale down, away if you scale up).
Keep in mind that scaling the solver does not scale each individual actor in it (deformable objects can't be scaled in the general case). It scales the simulation space, which is slightly different.
You could either live with this if the scaling happens at a small enough pace and the tracks are short enough, or get a bit hacky and periodically move the solver towards the actor and keep the actor at the same spot.