25-05-2021, 11:34 AM
Quote:Physics-related stuff should always be updated in FixedUpdate.
Yes, this is how we do it.
Quote:Hm, no, I'm afraid this is not. See, this bulge should be able to collide with rope, the rope should behave like a rope too.Also depending on what your needs are, maybe all you need to displace is the rope's mesh, and not particles themselves. This can be done by modifying ObiRopeExtrudedRenderer.cs to move path frames (ObiPathFrame structs) around prior to building the mesh. Consider whether this is feasible in your case.
Maybe we can change collision detection radius at a given particle?