24-05-2021, 07:37 AM
(23-05-2021, 04:27 AM)Hakazaba Wrote: The first frame of the simulation starts at the blueprint rest position, which is different from the new torsion position. So theres a jump at the start as they get into position.
So i need a way to change that rest position before the simulation starts so the particles start in the position we want.
Try subscribing to actor.OnBlueprintLoaded, and updating the rest position there. That will be called immediately after loading the blueprint, and before simulation starts.