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Intermediate or edge/face particle creation?
#2
The way that I have solved this is by generating the blueprint with a different mesh with a vertex where each particle should be. The mesh used to create the blueprint and the mesh that actually deforms in the scene do not need to be the same!  Sonrisa
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RE: Intermediate or edge/face particle creation? - by NathanBrower - 22-05-2021, 07:43 PM