20-05-2021, 11:26 PM
(This post was last modified: 20-05-2021, 11:44 PM by timconkling.)
I'm trying to get a skinned cloth simulation working on a character that's using the FinalIK "Grounder Full Body Biped" component.
The Grounder component pulls the character's pelvis and legs down so that she's properly "grounded" on uneven and sloped surfaces. But this means that the character gets pulled away from her gown when she's on those surfaces.
Here's what things look like "ungrounded":
And here's with the grounder component enabled:
If I disable ObiCloth, the gown does get skinned correctly. (It looks absurd, of course - but you can see that the waist of the gown doesn't get hiked up above the character's waist.)
Is there an obvious solution to this issue? Is this some order-of-operations thing? Like, maybe the Obi simulation is running after the FinalIK simulation?
The Grounder component pulls the character's pelvis and legs down so that she's properly "grounded" on uneven and sloped surfaces. But this means that the character gets pulled away from her gown when she's on those surfaces.
Here's what things look like "ungrounded":
And here's with the grounder component enabled:
If I disable ObiCloth, the gown does get skinned correctly. (It looks absurd, of course - but you can see that the waist of the gown doesn't get hiked up above the character's waist.)
Is there an obvious solution to this issue? Is this some order-of-operations thing? Like, maybe the Obi simulation is running after the FinalIK simulation?