22-03-2021, 10:35 PM
I want to click on my rope, from any length or side, by using RayCast.
Can I not use RayCast to interact with my rope?
Can I not use RayCast to interact with my rope?
RayCast Hit to Obi Rope
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22-03-2021, 10:35 PM
I want to click on my rope, from any length or side, by using RayCast.
Can I not use RayCast to interact with my rope?
23-03-2021, 08:19 AM
(This post was last modified: 23-03-2021, 10:52 AM by josemendez.)
(22-03-2021, 10:35 PM)Rexxedy Wrote: I want to click on my rope, from any length or side, by using RayCast. Raycasts only work with Unity colliders. Obi is a particle-based engine, so you can’t use Unity’s raycast methods with it. You can use the ObiParticleDragger / ObiParticlePicker components, they do exactly what you want. The picker raycasts against particles (using a simple point-ray distance test) and calls click/drag/release events. The dragger subscribes to those events and implementd particle dragging. Kind regards |
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