08-01-2021, 11:11 PM
(This post was last modified: 09-01-2021, 01:28 AM by Samadhi.
Edit Reason: Solved
)
Hello everyone.
I just downloaded this asset, specifically the fluids version, and started playing around with the sample scenes to get a hang of it. Now I started to use it in a new project and it seems I have problems to make it work.
In my scene I have an ObiFixedUpdater, an ObiSolver, an ObiEmitter as a child of said ObiSolver, and a blueprint attached to said ObiEmitter; so I should have everything needed to make it run.
I checked through code and it seems the solver does have the emitter in its list of actors. I also checked the "isEmitting" property of the emitter but it always returns false. I tried running the "EmitParticle" method but it returns false.
What I have noticed, though, is in the solver, it has an information box saying: "Used particles: 0". I believe the problem might be here as I checked the sample scenes and in all of the ones I checked, their solver had a number there (above the thousand). But I don't know how to create the pool of particles. Even in the sample scenes, when I try to create another solver, the new solver still remains in 0.
Any help would be appreciated. Thanks.
I just downloaded this asset, specifically the fluids version, and started playing around with the sample scenes to get a hang of it. Now I started to use it in a new project and it seems I have problems to make it work.
In my scene I have an ObiFixedUpdater, an ObiSolver, an ObiEmitter as a child of said ObiSolver, and a blueprint attached to said ObiEmitter; so I should have everything needed to make it run.
I checked through code and it seems the solver does have the emitter in its list of actors. I also checked the "isEmitting" property of the emitter but it always returns false. I tried running the "EmitParticle" method but it returns false.
What I have noticed, though, is in the solver, it has an information box saying: "Used particles: 0". I believe the problem might be here as I checked the sample scenes and in all of the ones I checked, their solver had a number there (above the thousand). But I don't know how to create the pool of particles. Even in the sample scenes, when I try to create another solver, the new solver still remains in 0.
Any help would be appreciated. Thanks.