24-12-2017, 12:01 AM
Hello
I am using unity to create a 360 spherical VR movie (rendered frames). I need a metaball / blobmesh like effect where spheres of fluid emerge from a wall of fluid. The spheres that have emerged are captured by animated characters and hauled away. Does this sound like a job for Obi fluid ? I am imagining constraining the fluid particles to an object that I can animate to guide the motion of the blobs so I can then link to the characters. I have only a few hours in with Obi so far and see some very nice results. If some one could suggest a workflow or tell me that this isn't the right tool. That would be incredibly helpful. Also can the fluid renderer cast shadows?
Cheers
Ca935
I am using unity to create a 360 spherical VR movie (rendered frames). I need a metaball / blobmesh like effect where spheres of fluid emerge from a wall of fluid. The spheres that have emerged are captured by animated characters and hauled away. Does this sound like a job for Obi fluid ? I am imagining constraining the fluid particles to an object that I can animate to guide the motion of the blobs so I can then link to the characters. I have only a few hours in with Obi so far and see some very nice results. If some one could suggest a workflow or tell me that this isn't the right tool. That would be incredibly helpful. Also can the fluid renderer cast shadows?
Cheers
Ca935