05-11-2020, 03:44 PM
Hello there,
So I am making progress with my project by creating rope from the code between two points and I inserted some components with the guide from the official website. My only problem is the distance constraint within the Obi Solver. Rope is not stable enough for me to work on so I need it to be stable enough so it will look like a straight line but with a little bounce and movement when I move the points, that holds the rope together, to another position.
I tried incresing the distance iteration and it worked really well when the iteration is around like 1500-2000 and the relaxation was 1.3. However, this caused a major FPS drop after 10-15 seconds. So, how can I achieve that desired effect within the limitations of the constraints?
By the way, I am pleased with the capabilities of the Obi Rope and would like to give a thank you for providing such capable asset to work with.
So I am making progress with my project by creating rope from the code between two points and I inserted some components with the guide from the official website. My only problem is the distance constraint within the Obi Solver. Rope is not stable enough for me to work on so I need it to be stable enough so it will look like a straight line but with a little bounce and movement when I move the points, that holds the rope together, to another position.
I tried incresing the distance iteration and it worked really well when the iteration is around like 1500-2000 and the relaxation was 1.3. However, this caused a major FPS drop after 10-15 seconds. So, how can I achieve that desired effect within the limitations of the constraints?
By the way, I am pleased with the capabilities of the Obi Rope and would like to give a thank you for providing such capable asset to work with.