Hello.
I'm work in Unity3D 2017.2.0f3(64 bit) with iOS platform, Obi Cloth 3.2, macOS 10.12.6.
When I build my project to xcode, I get error.
I had try to fixed it, but I failed. So I need some help.
[attachment=57]
Multiple plugins with the same name 'liboni' (found at 'Assets/Obi/Plugins/libOni.bundle' and 'Assets/Obi/Plugins/libOni.bundle'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr)
Error building Player: Multiple plugins with the same name 'liboni' (found at 'Assets/Obi/Plugins/libOni.bundle' and 'Assets/Obi/Plugins/libOni.bundle'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Thanks.
I'm work in Unity3D 2017.2.0f3(64 bit) with iOS platform, Obi Cloth 3.2, macOS 10.12.6.
When I build my project to xcode, I get error.
I had try to fixed it, but I failed. So I need some help.
[attachment=57]
Multiple plugins with the same name 'liboni' (found at 'Assets/Obi/Plugins/libOni.bundle' and 'Assets/Obi/Plugins/libOni.bundle'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr)
Error building Player: Multiple plugins with the same name 'liboni' (found at 'Assets/Obi/Plugins/libOni.bundle' and 'Assets/Obi/Plugins/libOni.bundle'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Thanks.