04-10-2017, 11:27 PM
In the previous version of obirope (3.1) we moved the rope by disabling the entire gameobject, moving the rope to where it needed to be, and then re-enabled it.
Currently in 3.2, this method does not work, with the rope reacting unpredictably (wild/erratic movements) whenever we re enable it.
This movement only takes place for the first few seconds after we enable the rope, before it stabilizes.
Is there a better method to move the rope as of 3.2?
Currently we are also having issues with using the local position of the rope, when we choose to simulate in local space then the pin constraint moves incredibly far away almost instantly, which results in deformation once again.
This solution was for when a simulated rope's parent object was moved relative to other objects (player on a moving platform) and we are currently unable to fix this issue as well.
Many thanks.
Currently in 3.2, this method does not work, with the rope reacting unpredictably (wild/erratic movements) whenever we re enable it.
This movement only takes place for the first few seconds after we enable the rope, before it stabilizes.
Is there a better method to move the rope as of 3.2?
Currently we are also having issues with using the local position of the rope, when we choose to simulate in local space then the pin constraint moves incredibly far away almost instantly, which results in deformation once again.
This solution was for when a simulated rope's parent object was moved relative to other objects (player on a moving platform) and we are currently unable to fix this issue as well.
Many thanks.