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Not smooth rendering
#1
In the dragon demo, if I drag the dragon with large spring stiffness, I found the rendering of the skin becomes bad. see the attachment. Is there a way to solve this problem ?
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#2
(16-12-2019, 01:57 AM)apapaxionga Wrote: In the dragon demo, if I drag the dragon with large spring stiffness, I found the rendering of the skin becomes bad. see the attachment. Is there a way to solve this problem ?

This is due to the 4-bone influence limit of linear blend skinning in Unity, and is a general limitation of skinning as an algorithm when using few influences per vertex. Technically latest Unity versions can support more than 4 influences per vertex, but this comes with a performance cost so we don't currently use it. You can also decrease the dragon's particle radius so it uses more particles (thus more bones), but this would increase the simulation cost a bit.
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