03-11-2019, 06:12 PM
(This post was last modified: 03-11-2019, 06:18 PM by Snail921.
Edit Reason: the image was not displayed
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Hi,
Playing around with Obi Softbody and I got some issues. I tried to follow the steps of the document but I could not make it work properly.
1. As you can see in the image attached, once I applied softbody to a skinned mesh, it ignores the bone animation. It seems it only follows the parent bone's transform.
Playing around with Obi Softbody and I got some issues. I tried to follow the steps of the document but I could not make it work properly.
1. As you can see in the image attached, once I applied softbody to a skinned mesh, it ignores the bone animation. It seems it only follows the parent bone's transform.
2. When I hit optimize button, the character gets broken. All vertices of the skinned mesh goes wrong doesn't matter if I bind the skin after it or not.
[attachment=451]I looked into the ElasticCharacter.scene to find any information but could not get anything.
I suppose the issue 1 and 2 is relevant and both could be solved easily.
Could you please point out what I am doing wrong?
Thanks,
Snail