05-05-2019, 11:25 PM
(This post was last modified: 06-05-2019, 11:30 PM by DemeterDKD.)
If the video works
https://drive.google.com/open?id=1Eoy2aP...Uv39phQzge
I feel like I have a decent grasp of how the Obi Cloth Proxy system works but Im having a strange problem. My character has root motion and walks forward, but when I hit play, my TARGET mesh moves forward twice the distance as my root motion, getting farther and farther away. Here's my steps 'also included in video'
Hair cloth mesh - Low Poly Hair
Virginia mesh - High Poly Hair
1 - generate obi mesh on LP Hair
2 - generate obi mesh on HQ hair
3 - create triangle skin map "did a super fast fill and bind all for video sake"
4 - added obi cloth onto LP Hair
5 -- added Solver w/ simulate local space ON
6 -- Generated Tether on LP Hair
7 - Added Obi Proxy on HQ Hair with LP Hair Particle Proxy, skin map, Target topology
8 - Done
When I hit play the HQ hair is bound with the expected movement, but again the HQ hair just MOVES FORWARD twice the distance.
Another thing to note within the animator, I turned OFF Apply Root Motion, and the HQ binds perfectly... but only when I turn it ON, it breaks
https://drive.google.com/open?id=1Eoy2aP...Uv39phQzge
I feel like I have a decent grasp of how the Obi Cloth Proxy system works but Im having a strange problem. My character has root motion and walks forward, but when I hit play, my TARGET mesh moves forward twice the distance as my root motion, getting farther and farther away. Here's my steps 'also included in video'
Hair cloth mesh - Low Poly Hair
Virginia mesh - High Poly Hair
1 - generate obi mesh on LP Hair
2 - generate obi mesh on HQ hair
3 - create triangle skin map "did a super fast fill and bind all for video sake"
4 - added obi cloth onto LP Hair
5 -- added Solver w/ simulate local space ON
6 -- Generated Tether on LP Hair
7 - Added Obi Proxy on HQ Hair with LP Hair Particle Proxy, skin map, Target topology
8 - Done
When I hit play the HQ hair is bound with the expected movement, but again the HQ hair just MOVES FORWARD twice the distance.
Another thing to note within the animator, I turned OFF Apply Root Motion, and the HQ binds perfectly... but only when I turn it ON, it breaks