29-08-2023, 08:59 AM
Hello Team,
I had a rope for which I changed its length at runtime with obi cursor logic as given in user manual. Then I tried saving the runtime blueprint as an asset for later use. But the saved asset does not contain the new particles that were added when I increased the length of the rope.
Similar issue happens when I tried to move a rope (whose length has been increased) from one ObiSolver to a new ObiSolver. All the new points/particles that were added as part of increasing the rope length disappeared instantaneously as I moved the rope to new ObiSolver. I did this experiment as in one of the previous forum answers it was mentioned that switching ropes among ObiSolver uses the same save blueprint function.
Is there a way for me to store the runtime blueprint (with increased particles) and then use it later directly.
Thanks
I had a rope for which I changed its length at runtime with obi cursor logic as given in user manual. Then I tried saving the runtime blueprint as an asset for later use. But the saved asset does not contain the new particles that were added when I increased the length of the rope.
Similar issue happens when I tried to move a rope (whose length has been increased) from one ObiSolver to a new ObiSolver. All the new points/particles that were added as part of increasing the rope length disappeared instantaneously as I moved the rope to new ObiSolver. I did this experiment as in one of the previous forum answers it was mentioned that switching ropes among ObiSolver uses the same save blueprint function.
Is there a way for me to store the runtime blueprint (with increased particles) and then use it later directly.
Thanks