16-07-2023, 12:28 PM
(This post was last modified: 16-07-2023, 02:25 PM by JollyTheory.)
Hi, I have a vine generated by RealIvy asset on the assetstore, and I want to turn that branching vine into a simulated branching rope. I have a list of points and connections between them as data. I assume I'm going to have to create a blueprint through code and use stitch constraints. One of my questions is: can I have this entire branching rope be represented by a single blueprint or do I need to create a separate ObiActor for every individual branch of the vine?
You can imagine the vine as something like this:
-----------------
/ \
/ /\
/ / \
I want this all to be a single simulated rope thing.
You can imagine the vine as something like this:
-----------------
/ \
/ /\
/ / \
I want this all to be a single simulated rope thing.