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Perhaps I'm doing something wrong but every time the FPS is below 60 the rope starts twitching.
Below is the example.
I've added some post processing to the camera to lower the fps.
Posts: 3
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Hi.
Here are some more info:
First of all, I'm using Unity 2017.3.0
Solver is using fixed update, and my fixed time values are default: 0.02 and 0.333333
Decreasing fixed time steps exxagerates the issue - as well as increasing solver substeps.
Also, my setup looks like that: I have a rope with a pin constraint linked to the pipe at one end, two handlers in the middle, which are children of that pipe and a third handler which is a child of a device that itself is attached to the pipe. The pipe is a rigidbody with a hinge joint.
I've also tested your sample scenes and was able to reproduce the jittering on only two of them: Chains and Electrical Wires - all the others worked fine.