06-07-2022, 12:20 PM
(05-07-2022, 02:53 PM)josemendez Wrote: You can control collision behavior for each individual particle in the rope. This is done using collision filters, see:
http://obi.virtualmethodstudio.com/manua...sions.html
In-editor, filters are specified for each control point in the blueprint. At runtime you can set the filter value for each particle by writing into the solver.filters array.
Actually I didn't get it , can you please explain it little more ?