13-07-2017, 09:16 AM
(This post was last modified: 21-09-2017, 03:21 PM by lidiamartinez.
Edit Reason: clear title
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My GameObject has a big mesh (about 20000 vertices). There wiil be a lot of particles if i use ObiCloth. Are there any possible way to avoid lag when simulating? I use Obi Cloth latest version with Unity. Please help me !!!