28-05-2021, 06:05 AM
Hi,
I'm working for a project that's trying to simulate a renaissance manuscript with interactive parchment pages. We're trying to build it for Oculus Quest 2 standalone.
I have the page set up and working well through Oculus Link, so plenty of CPU power, but when I try to build it to run on the quest alone, I only get about 10 frames per second.
I've been building this knowing there's a trade-off between processing power and stiffness, but I'm wondering if someone might know a way to optimize a cloth object while still keeping it stiff. Parchment is a really rigid material, and any time I try to decrease my settings, I get a rubbery sheet.
I'm attaching images of my settings below:
Obi solver:
![[Image: dhvWm82.png]](https://i.imgur.com/dhvWm82.png)
and
![[Image: 28rMJcv.png]](https://i.imgur.com/28rMJcv.png)
Obi cloth object:
![[Image: iM8bMA5.png]](https://i.imgur.com/iM8bMA5.png)
3D model:
![[Image: oELUFNI.png]](https://i.imgur.com/oELUFNI.png)
Any help would be greatly appreciated!
I'm working for a project that's trying to simulate a renaissance manuscript with interactive parchment pages. We're trying to build it for Oculus Quest 2 standalone.
I have the page set up and working well through Oculus Link, so plenty of CPU power, but when I try to build it to run on the quest alone, I only get about 10 frames per second.
I've been building this knowing there's a trade-off between processing power and stiffness, but I'm wondering if someone might know a way to optimize a cloth object while still keeping it stiff. Parchment is a really rigid material, and any time I try to decrease my settings, I get a rubbery sheet.
I'm attaching images of my settings below:
Obi solver:
![[Image: dhvWm82.png]](https://i.imgur.com/dhvWm82.png)
and
![[Image: 28rMJcv.png]](https://i.imgur.com/28rMJcv.png)
Obi cloth object:
![[Image: iM8bMA5.png]](https://i.imgur.com/iM8bMA5.png)
3D model:
![[Image: oELUFNI.png]](https://i.imgur.com/oELUFNI.png)
Any help would be greatly appreciated!