Bug / Crash Multiple Obi Solver problem & Build problem (Oni.dll) - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Bug / Crash Multiple Obi Solver problem & Build problem (Oni.dll) (/thread-948.html) |
Multiple Obi Solver problem & Build problem (Oni.dll) - Piolols - 03-03-2019 Hi friends, I have a two problem with Obi Rope. 1) When I put two Obi Solvers on scene in different objects with checked "Simulate in Local Space", work only one Obi Solver in one time, in second Obi Solver Ropes are frozen. 2) In Complicated game all Ropes not work, Game looking for "Oni.dll" in the "NameOfGame_Data/Mono/", but Oni.dll is in the "NameOfGame_Data/Plugin/Oni.dll". Creating the "Mono" folder in "NameOfGame_Data/" folder and put "Oni.dll", solves this problem. I use Unity 2018.3.3 Sorry for my bad english :> RE: Multiple Obi Solver problem & Build problem (Oni.dll) - brownce - 04-04-2019 We're seeing a similar issue with the multiple solver. We had 4 cloth pieces setup. Each had a solver on it, but only one of them can be moved. If we put them all under 1 solver, they all can move but we're seeing heavy lag. We're doing this in VR, but even in the editor when testing we're seeing similar effects. We tried to change them to simulate in local space, which allows us to move them, but then they don't collide with other objects that have the obi collider script on it. Using Unity 2018.3.8 if that helps. |