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Build error when compiling to WebGL - khos85 - 17-01-2019

Hi,

Why am I seeing this:

Failed running "D:\Unity2017.4.10f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "D:\Unity2017.4.10f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\Game\Assets\..\Temp\emcc_arguments.resp"

stdout:
stderr:ERROR:root:C:\Users\Game\Assets\Obi\Plugins\iOS\libOni.a: Unknown format, not a static library!
UnityEngine.GUIUtilityLenguarocessEvent(Int32, IntPtr)


RE: Build error when compiling to WebGL - josemendez - 17-01-2019

(17-01-2019, 07:56 PM)khos85 Wrote: Hi,

Why am I seeing this:

Failed running "D:\Unity2017.4.10f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "D:\Unity2017.4.10f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\Game\Assets\..\Temp\emcc_arguments.resp"

stdout:
stderr:ERROR:root:C:\Users\Game\Assets\Obi\Plugins\iOS\libOni.a: Unknown format, not a static library!
UnityEngine.GUIUtilityLenguarocessEvent(Int32, IntPtr)

Because only Windows, OSX, iOS, Android and Linux are supported. WebGL is not supported.


RE: Build error when compiling to WebGL - khos85 - 17-01-2019

(17-01-2019, 08:14 PM)josemendez Wrote: Because only Windows, OSX, iOS, Android and Linux are supported. WebGL is not supported.

Ah, ok, thanks! That sucks Sonrisa Triste