Build error when compiling to WebGL - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Build error when compiling to WebGL (/thread-820.html) |
Build error when compiling to WebGL - khos85 - 17-01-2019 Hi, Why am I seeing this: Failed running "D:\Unity2017.4.10f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" "D:\Unity2017.4.10f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc" @"C:\Users\Game\Assets\..\Temp\emcc_arguments.resp" stdout: stderr:ERROR:root:C:\Users\Game\Assets\Obi\Plugins\iOS\libOni.a: Unknown format, not a static library! UnityEngine.GUIUtilityrocessEvent(Int32, IntPtr) RE: Build error when compiling to WebGL - josemendez - 17-01-2019 (17-01-2019, 07:56 PM)khos85 Wrote: Hi, Because only Windows, OSX, iOS, Android and Linux are supported. WebGL is not supported. RE: Build error when compiling to WebGL - khos85 - 17-01-2019 (17-01-2019, 08:14 PM)josemendez Wrote: Because only Windows, OSX, iOS, Android and Linux are supported. WebGL is not supported. Ah, ok, thanks! That sucks |