Help Rope length in float - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Help Rope length in float (/thread-818.html) |
Rope length in float - ayoci - 15-01-2019 Hey, there is any way to get rope length in public float in Update()? I tried some trick with pooled particles, totalparticles but i don't know what can i do. :/ I need the length only for display in "m". Thanks for help. RE: Rope length in float - josemendez - 15-01-2019 (15-01-2019, 04:37 AM)ayoci Wrote: Hey, there is any way to get rope length in public float in Update()? Sure, if you want the rest length (prior to any stretching/compression) do: Code: rope.RestLength or, if you want the actual length, taking stretching into account: Code: rope.CalculateLength(); For a measure of how much stretch/compression is taking place, just divide the two. This value is known as the "strain", a value of 1 means no stretch/compression, values larger than 1 mean the rope is stretched, and values less than 1 mean the rope is compressed. Code: float strain = rope.CalculateLength()/rope.RestLength; RE: Rope length in float - ayoci - 15-01-2019 rope.CalculateLength(); that's what i needed, you save my day! Thanks for the fast reply!! |