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Fluid collision issues - george_playbite - 20-11-2018

Hello there,

I'm having some issues with fluid collision detection and I'm not sure how to resolve them.

Here's a video:
https://drive.google.com/file/d/1040FPuI-Hv84iR6spuNKfsF6T8V4DNfE/view?usp=sharing

As you can see in the video, the issue is that the fluid goes through my colliders quite easily.

I tried using the Thickness property in the Obi Collider component but even though that helps, the gap between the fluid and the collider makes it look really strange and also some jittering occurs because the colliders now overlap each other.

I'm rotating my object by using Rigidbody.MoveRotation and not directly modifying the transform, in an effort to reduce issues with physics/transform not being in sync.

Also this object has an invisible collider on top so that the fluid doesn't overflow and fall off when moving around.

Any suggestions/ideas would be very appreciated.

Thanks!
George