Obi Official Forum
Bug / Crash some questions.. - Printable Version

+- Obi Official Forum (https://obi.virtualmethodstudio.com/forum)
+-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html)
+--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html)
+--- Thread: Bug / Crash some questions.. (/thread-689.html)



some questions.. - excellency - 14-09-2018

hi,

i have some questions

1. how to reset the rope. with reset tear.

2. a error is occured always in the Unity Editor(2018.2.6f1).
 - "Menu Component/Physics/Obi/Obi Particle Renderer can't be checked because doesn't exist"
 what is this?

3. i click to preview play button. and then the unity editor is crashed in almost cases.

and when i set the Time.timeScale is lower than 1, the rope motion is not smooth.. how can i improve smoothmess?


RE: some questions.. - josemendez - 15-09-2018

(14-09-2018, 08:42 PM)excellency Wrote: hi,

i have some questions

1. how to reset the rope. with reset tear.

2. a error is occured always in the Unity Editor(2018.2.6f1).
 - "Menu Component/Physics/Obi/Obi Particle Renderer can't be checked because doesn't exist"
 what is this?

3. i click to preview play button. and then the unity editor is crashed in almost cases.

and when i set the Time.timeScale is lower than 1, the rope motion is not smooth.. how can i improve smoothmess?

1.- Rope tearing cannot be undone at runtime, you should simply destroy and re-instantiate the rope.

2.- This is a bug in Unity:
https://issuetracker.unity3d.com/issues/selecting-custom-menuitem-from-component-tab-results-in-cant-be-checked-because-doesnt-exist-error-message

3.- Can you send the crash logs?

(14-09-2018, 08:42 PM)excellency Wrote: and when i set the Time.timeScale is lower than 1, the rope motion is not smooth.. how can i improve smoothmess?

Set the ObiSolver interpolation mode to "Interpolate":
http://obi.virtualmethodstudio.com/tutorials/obisolver.html
This works the same way as Unity's rigidbody "Interpolate" mode:
https://docs.unity3d.com/ScriptReference/Rigidbody-interpolation.html