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Procedurally change the diameter of the ropes - Printable Version

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Procedurally change the diameter of the ropes - mathaout - 31-08-2018

Hi,

I'm a developper for AR/VR industrial applications and serious game.

I would like to buy your asset. 

However, I would like to know if we could create and change the diameter of the ropes at runtimes.

Thanks in advance!


RE: Procedurally change the diameter of the ropes - Mickman - 03-12-2018

I'm also interested in this.   

Would be great to have the ability to adjust rope dynamics based on rope thickness.   
 
wide diameter =  low flex   
Thin diameter =  high flexibility.


RE: Procedurally change the diameter of the ropes - josemendez - 04-12-2018

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(31-08-2018, 09:38 AM)mathaout Wrote: Hi,

I'm a developper for AR/VR industrial applications and serious game.

I would like to buy your asset. 

However, I would like to know if we could create and change the diameter of the ropes at runtimes.

Thanks in advance!

Hi there,

Yes you can. You can either adjust the diameter of the whole rope, or individually change the radius of rope particles which in turn affect both collisions and the rendered mesh. See the "Per particle color and thickness" section in this post:

http://blog.virtualmethodstudio.com/2018/02/obi-3-3-whats-new/


RE: Procedurally change the diameter of the ropes - josemendez - 04-12-2018

(03-12-2018, 08:17 PM)Mickman Wrote: I'm also interested in this.   

Would be great to have the ability to adjust rope dynamics based on rope thickness.   
 
wide diameter =  low flex   
Thin diameter =  high flexibility.

You can already do this with a bit of coding. Simply use particle radii values to drive bend constraint "max bending" property.