Help Collision marked as Trigger not collides - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: General (https://obi.virtualmethodstudio.com/forum/forum-5.html) +--- Thread: Help Collision marked as Trigger not collides (/thread-650.html) |
Collision marked as Trigger not collides - mmortall - 16-08-2018 Obi Plugin v.3.5, Unity 2017.4.5f1 LTS Collision marked as Trigger does not collide with cloth during simulation. I've added a temporal fix in Oci.cs in two Set functions, see coding example below. Is there a reason for it and can I turned simulation on also for trigger objects? Thanks. ps. Also turning on/off isTrugger not makes collider dirty for Obi, so you need to disable and re-enable it for making them counted by Solver. Code: public void Set(UnityEngine.Collider source, int phase, float thickness){ RE: Collision marked as Trigger not collides - josemendez - 16-08-2018 (16-08-2018, 12:33 PM)mmortall Wrote: Obi Plugin v.3.5, Unity 2017.4.5f1 LTS Triggers are just that, triggers. By definition, they do not generate collisions and won't take part in the simulation at all. See: https://unity3d.com/es/learn/tutorials/topics/physics/colliders-triggers Also, excerpt from the Unity manual: Quote:A collider configured as a Trigger (using the Is Trigger property) does not behave as a solid object and will simply allow other colliders to pass through. When a collider enters its space, a trigger will call the OnTriggerEnter function on the trigger object’s scripts. https://docs.unity3d.com/Manual/CollidersOverview.html RE: Collision marked as Trigger not collides - mmortall - 17-08-2018 (16-08-2018, 01:36 PM)josemendez Wrote: Triggers are just that, triggers. By definition, they do not generate collisions and won't take part in the simulation at all. See: Thanks for clarifying. |