Help holes on clothes - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Help holes on clothes (/thread-481.html) |
holes on clothes - AnriCZ - 15-03-2018 Hi! I saw video on the youtube https://www.youtube.com/watch?v=sc6kq1TV8Ek. I am doing everything the same, but have a problem. When I activated animation in Unity, shorts are torn. The same problem I see in DAZ when turn animation on. When I change poses in DAZ also appear holes on clothes, but in 1 sec everything goes to normal and clothes puts on correctly. I spent many hours in solving of this problem, but nothing. Daz 4.10 Unity 201.3.1f1 Genesis 8 So, i was searching for alternative way for clothing and found your asset. Questions: 1. Does it works with Daz3d genesis 8 models and clothing? 2. Will it solve my problems with holes? RE: holes on clothes - josemendez - 15-03-2018 (15-03-2018, 06:46 PM)AnriCZ Wrote: Hi! Hi there, These "holes" are caused by clipping. The shorts and the character have different skin weights and/or topologies, and that causes this effect in which the leg is rendered on top of the shorts. It is not related to cloth simulation at all, so using Obi will not fix this issue. You should tweak the shorts skin weights, and if that's not enough to prevent clipping, make sure the mesh topology matches the one in the character's leg as close as possible. cheers, RE: holes on clothes - AnriCZ - 15-03-2018 Thanks. I slowed the problem by paint body to black in PhotoShop. Please answer on the first question too 1. Does your assets works with Daz3d genesis 8 models and clothing? RE: holes on clothes - josemendez - 15-03-2018 (15-03-2018, 09:05 PM)AnriCZ Wrote: Thanks. I slowed the problem by paint body to black in PhotoShop. It works with any model, including those exported from Daz3d. The only requisite for meshes being simulated is for them to be 2-manifold. Non-manifold meshes cannot be directly simulated, you'd need to use a proxy (simulate another mesh, then transfer the simulation to the non-manifold mesh). Edit: if you don't know what is a non-manifold mesh, this might help: https://knowledge.autodesk.com/support/maya-lt/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/MayaLT/files/Polygons-overview-Twomanifold-vs--nonmanifold-polygonal-geometry-htm.html RE: holes on clothes - AnriCZ - 15-03-2018 Do you have manual for this? RE: holes on clothes - josemendez - 15-03-2018 (15-03-2018, 09:30 PM)AnriCZ Wrote: Do you have manual for this? If you mean for Obi, yes: http://obi.virtualmethodstudio.com/tutorials/ For topology concepts, modeling etc. there's lots of free resources out there. RE: holes on clothes - AnriCZ - 17-03-2018 Thanks for answers. I bought your script, going to test it. ) RE: holes on clothes - therapy777 - 25-10-2019 (17-03-2018, 08:57 PM)AnriCZ Wrote: Thanks for answers. I bought your script, going to test it. )How did it go have you made any progress in daz3d cloth physics into unity3d with OBI? |