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Bug / Crash Multi selected ObiCollider is changed only one - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: General (https://obi.virtualmethodstudio.com/forum/forum-5.html) +--- Thread: Bug / Crash Multi selected ObiCollider is changed only one (/thread-4344.html) |
Multi selected ObiCollider is changed only one - asimofu_ok - 28-08-2024 Sorry for repeating myself, but this time it is about Obi7's ObiCollider. When I try to change Thickness or ObiCollisionMaterial while multiple objects with ObiCollider are selected, it seems that only one of the selected objects is changed. My Unity version is 2022.3.42. RE: Multi selected ObiCollider is changed only one - josemendez - 28-08-2024 (28-08-2024, 11:39 AM)asimofu_ok Wrote: Sorry for repeating myself, but this time it is about Obi7's ObiCollider. Hi, No problem, if you think you've found a bug the best thing to do is report it so it can be detected and fixed. (28-08-2024, 11:39 AM)asimofu_ok Wrote: When I try to change Thickness or ObiCollisionMaterial while multiple objects with ObiCollider are selected, it seems that only one of the selected objects is changed. Thanks for reporting this! I could reproduce it, seems to be a problem with the use of [SerializeProperty] together with multi selection: only one of the objects gets the property backing field updated. Will find a workaround and get back to you with a patch. kind regards, RE: Multi selected ObiCollider is changed only one - asimofu_ok - 28-08-2024 Thanks for the quick reply. The response is very generous and reassuring. RE: Multi selected ObiCollider is changed only one - josemendez - 28-08-2024 Hi, Please find attached a patched version of SerializeProperty.cs. Replace the one in your project with this, it should solve the problem. let me know if I can be of further help, kind regards. RE: Multi selected ObiCollider is changed only one - asimofu_ok - 28-08-2024 Thank you for the fast patch. |