Help Making a ball of noodles - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Help Making a ball of noodles (/thread-4262.html) |
Making a ball of noodles - orangefire - 20-06-2024 Hi, I played around with Obi Rope (and rod) for a bit, but I'm not sure if I can simulate a sort of ball of noodles/yarn like this picture. From what I've tried, I tried to use rods and bent them into a U, and then just spawned a bunch of them. However it seems with just 10 of them (each being relatively long), my FPS would drop a lot. I'm trying to use these in a VR game, where users can pick up this ball of noodles and drop them into a pot of boiling water etc. Not sure if this is achievable? RE: Making a ball of noodles - goosejordan - 20-06-2024 (20-06-2024, 05:04 AM)orangefire Wrote: Hi, I played around with Obi Rope (and rod) for a bit, but I'm not sure if I can simulate a sort of ball of noodles/yarn like this picture. From what I've tried, I tried to use rods and bent them into a U, and then just spawned a bunch of them. However it seems with just 10 of them (each being relatively long), my FPS would drop a lot. I'm trying to use these in a VR game, where users can pick up this ball of noodles and drop them into a pot of boiling water etc. Not sure if this is achievable? Is it important that you should be able to untangle or separate them? If not, I would suggest you model the ball of noodels in a 3D modelling program and simulate using Obi Softbody instead. The simulation would be orders of magnitude less complex to simulate. |