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Crash report - ipislar - 28-02-2018

Hi ,

  We have been using obi rope in our game for our hoses , we been experiencing two issues.

 1. the Obi rope goes through meshes , we been trying everything but in terms of collision the obirope allways go though the mesh once the tension in the rope passes a certain treshold.
 2. Crashes , they happen randomly through out the game.


RE: Crash report - josemendez - 01-03-2018

(28-02-2018, 11:32 PM)ipislar Wrote: Hi ,

  We have been using obi rope in our game for our hoses , we been experiencing two issues.

 1. the Obi rope goes through meshes , we been trying everything but in terms of collision the obirope allways go though the mesh once the tension in the rope passes a certain treshold.
 2. Crashes , they happen randomly through out the game.

Hi ipislar!

1. Have you tried using the ObiParticleRenderer component to debug the particle representation of the rope at runtime? Most often, missed collisions are a symptom of gaps in the particle chain, low iteration counts, or both.
2. Can you provide the actual crash dump files? (the folder that appears next to the executable when the game crashes). This way we can determine the cause.