Does anyone else have rope that just "die" and have to be ripped out and re built? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Does anyone else have rope that just "die" and have to be ripped out and re built? (/thread-4105.html) |
Does anyone else have rope that just "die" and have to be ripped out and re built? - Mulbin - 09-02-2024 Its happened a couple of times now, a rope will just no longer have physics and I'm wasting a lot of time rebuilding them. Literally just becomes a pole, no gravity, not movement, no ability to alter length... like the backend code has somehow broken. Is there some way to refresh a bugged rope or shall I rip it out again and rebuild? RE: Does anyone else have rope that just "die" and have to be ripped out and re built? - josemendez - 09-02-2024 (09-02-2024, 11:29 AM)Mulbin Wrote: Its happened a couple of times now, a rope will just no longer have physics and I'm wasting a lot of time rebuilding them. Literally just becomes a pole, no gravity, not movement, no ability to alter length... like the backend code has somehow broken. Hi! Never heard of anything like this, to be honest. Things off the top of my head that could cause similar outcomes: - Are there any errors popping up in the console (these can prevent your game's code to continue running)? - Is the solver's sleep threshold too high? (this freezes particles in place if they're below an energy threshold) - Is the solver included in a ObiFixedUpdater component? if the solver's not updated, no simulation will take place. Also, what do you mean by "ripping out and rebuilding" a rope? Creating a new ObiRope component, re-generating the blueprint, taking it out of the solver and back into it...? kind regards, RE: Does anyone else have rope that just "die" and have to be ripped out and re built? - stepkka - 14-02-2024 I had something like that when I tried to duplicate a rope along with blueprint. I think what happen was some internal references inside the new object ended up pointing to an old blueprint or something like that. And after that I had to rebuild the rope from scratch. |