Help ObiPathSmoother needd for chain renderer - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Help ObiPathSmoother needd for chain renderer (/thread-4022.html) |
ObiPathSmoother needd for chain renderer - lacasrac - 02-10-2023 Hello, I use a lot of obiPathSmoother.GetSectionAt(T).position But how can I use it with a chainrenderer? As I saw there is no ObiPathSmoother.. Thanks RE: ObiPathSmoother needd for chain renderer - josemendez - 03-10-2023 (02-10-2023, 03:56 PM)lacasrac Wrote: Hello, Hi! Chains aren't smoothed because links in a chain are completely rigid. You can use rope.GetElementAt(float mu, out elementMu) to retrieve an element at a normalized point in the rope, just like you do with GetSectionAt. You use it like this: Code: var elm = rope.GetElementAt(0.5f, out float elementMu); kind regards, RE: ObiPathSmoother needd for chain renderer - lacasrac - 03-10-2023 (03-10-2023, 06:57 AM)josemendez Wrote: Hi! Thanks, this worked |