Help Dynamically generating Blueprints from code - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Cloth (https://obi.virtualmethodstudio.com/forum/forum-2.html) +--- Thread: Help Dynamically generating Blueprints from code (/thread-4011.html) |
Dynamically generating Blueprints from code - michendo - 26-09-2023 Is it possible to dynamically generate a blue print from code? the reason for this is that I am manipulating regular meshes at run time. When I get the one I want I want to make that mesh behave as an OBI cloth mesh. Can a blueprint be generated from code and attached to an OBI cloth? RE: Dynamically generating Blueprints from code - josemendez - 26-09-2023 (26-09-2023, 08:56 AM)michendo Wrote: Is it possible to dynamically generate a blue print from code? Hi, Yes, it's possible. See the manual page on scripting actors: http://obi.virtualmethodstudio.com/manual/6.3/scriptingactors.html The asset includes a sample scene that does this, called "RuntimeCloth". It generates both the mesh and the blueprint at runtime. kind regards, RE: Dynamically generating Blueprints from code - michendo - 26-09-2023 (26-09-2023, 10:17 AM)josemendez Wrote: Hi, Awesome. Thanks for the quick response. |