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Cloth Attachment acting weird - Reem22 - 03-08-2023

Hello,

I am trying to attach a cylinder to the cloth actor but its resulting in weird deformations. if the attachment is removed simulation works fine. Attachment type: static. 

Unity Version: 2022 LTS

Screenshot link:

https://cdn.discordapp.com/attachments/1057208482027286639/1136646798757335120/image.png


RE: Cloth Attachment acting weird - josemendez - 08-08-2023

(03-08-2023, 08:13 PM)Reem22 Wrote: Hello,

I am trying to attach a cylinder to the cloth actor but its resulting in weird deformations. if the attachment is removed simulation works fine. Attachment type: static. 

Unity Version: 2022 LTS

Screenshot link:

https://cdn.discordapp.com/attachments/1057208482027286639/1136646798757335120/image.png

Hi,

From the screenshot alone it is pretty much impossible to tell what might be happening. Of the top of my head, I’d check the transform scale of both the cloth and the attached target transform for large/small values. But I think the only way to diagnose this is to take a look at the way you’ve set up the scene, if possible send it to support(at)virtualmethodstudio.con and I’ll take a look at it.

Kind regards,