Disable/stop solver? - Printable Version +- Obi Official Forum (https://obi.virtualmethodstudio.com/forum) +-- Forum: Obi Users Category (https://obi.virtualmethodstudio.com/forum/forum-1.html) +--- Forum: Obi Rope (https://obi.virtualmethodstudio.com/forum/forum-4.html) +--- Thread: Disable/stop solver? (/thread-3962.html) |
Disable/stop solver? - lacasrac - 02-08-2023 Hello, I have a boxcollider, when the player trigger it I want to "move" the rope But when the player onTriggerExit the rope will be freeze. How can I do that with attachments? How can I freeze or unfreeze it? RE: Disable/stop solver? - josemendez - 09-08-2023 (02-08-2023, 06:00 PM)lacasrac Wrote: How can I do that with attachments? How can I freeze or unfreeze it? Hi there, I'm not sure what you mean by freezing/unfreezing an attachment. Attachments simply constrain the relative position of a rope and a target transform/rigidbody, you could freeze either the rope or the transform/rigidbody. Could you elaborate a bit more? kind regards RE: Disable/stop solver? - lacasrac - 19-08-2023 (09-08-2023, 07:05 AM)josemendez Wrote: Hi there, Code: public void Disable() So I have this code on my rope. I attached a Cube with 4 ropes, in the corners. When I disable it, I want to the rope rest in position. (positions.Last is the rigidbody attached to the 4 fixedjoint) 1, So I disable all my ropes with this code 2, After it I just set back the positions/rotations to default to all my fixedjoints 3, Enable the rope again Result -> ropes jumping back I just want to stay there RE: Disable/stop solver? - josemendez - 21-08-2023 (19-08-2023, 07:36 AM)lacasrac Wrote: Hi, This works fine for me, no rope jumping. If you are modifying any rigidbody/joint properties while the solver is disabled (you mention resetting position and rotation fixed joints) in a way that violates solver constraints, ropes will of course jump back to the closest configuration that doesn't violate any constraints (collisions, attachments, distance, bending, etc) once you re-enable the solver. The only way to prevent this is by resetting particle positions together with joints yourself, in order to meet all constraints: make sure attached particles are at the position they should be attached to, make sure they're not stretched or over-bent, etc. kind regards, RE: Disable/stop solver? - lacasrac - 21-08-2023 (21-08-2023, 06:43 AM)josemendez Wrote: Hi, I just sent you an example, to your email: support@virtualmethodstudio.com Can you please check it? |